// PursuitGame.h
//

#ifndef _PURSUITGAME_H
#define _PURSUITGAME_H

#ifdef PURSUITGAME_EXPORTS
#define PGAME_API __declspec(dllexport)
#else
#define PGAME_API __declspec(dllimport)
#endif

#define NOMINMAX

// WinAPI
#include <stdio.h>
#include <windows.h>

// PhysX
#include <Nx.h>
#include <NxPhysics.h>

// PursuitGame
#include "PGGameStates.h"
#include "PGCar.h"

// PursuitDrift
#include "..\\PursuitCore\\PursuitCore.h"
#include "..\\PursuitPhysics\\PursuitPhysics.h"

#endif